Color Management
Lumi-o is configured to work out-of-the-box. As long as you are working on an image with 16-bit or greater precision, the software is already set up to use the default bundled soft-proofing (CMYK) and built-in sRGB profiles; it should all just work without any configuration.
For those needing deeper control, this guide explains Lumi’s core color management model, the difference between an image profile and a soft-proof profile, where the controls live, and exactly how the default profiles bundle with the application.
Quick Summary
Lumi uses three different profile roles:
Image working profile
- Defines what the image’s RGB or grayscale numbers mean.
- Used for assign/convert operations.
- Typical examples: built-in sRGB, Adobe RGB.
Display profile
- Describes your monitor.
- Used to show the image correctly on your screen.
- Usually provided by the system or chosen in Preferences.
Soft-proof profile
- Simulates another output device or print condition.
- Does not redefine the image’s pixel values.
- Typical examples: CMYK press profiles such as
CoatedFOGRA39.
Image Profile vs Soft-Proof Profile
Image Profile
Use this when you want to tell Lumi what color space the image is actually in.
Two common operations:
Assign profile
- Changes the profile label attached to the image.
- Does not convert pixel values.
- Use only when the pixel numbers are already in that profile’s space.
Convert to profile
- Converts pixel values from the current image profile to a new one.
- Use when you want the image to truly move into a different working space.
Menu locations:
- Image > Color Management > Assign Color Profile…
- Image > Color Management > Convert to Color Profile…
Soft-Proof Profile
Use this when you want to preview how the image would reproduce on a target device or print condition.
Soft-proofing:
- leaves the image working space alone
- changes the preview pipeline
- can mark out-of-gamut colors
- is intended for preview, not reassignment of image data
Menu locations:
- Image > Color Management > Soft-Proof Settings > Choose Soft-Proof Profile…
- Image > Color Management > Soft-Proof Settings > Rendering Intent
- Image > Color Management > Soft-Proof Settings > Black Point Compensation
- View > Color Management > Enable Soft-Proof Preview
- View > Color Management > Mark Out of Gamut Colors
How To See The Soft-Proof Preview
There are two main entry points for toggling soft proofs.
1. View Menu
Use:
- View > Color Management > Enable Soft-Proof Preview
This turns the preview simulation on or off for the current display.
2. Status Bar Toggle
Lumi also exposes soft-proofing directly in the bottom status bar.
- Left-click (toggle): enable or disable proof colors
- Right-click: open the soft-proofing popover where you can tweak:
- current profile
- profile chooser
- rendering intent
- black point compensation
- out-of-gamut marking
Preferences and Defaults
Global defaults live in:
- Edit > Preferences > Color Management
Relevant sections:
- Manual Monitor Profile
- Preferred RGB profile
- Preferred grayscale profile
- Soft-Proofing
Current Lumi defaults
Working Spaces
Bundled working-space ICCs currently offered from the shared data folder:
AdobeRGB1998.iccAppleRGB.icc
For standard sRGB work, Lumi also provides a built-in sRGB working profile internally.
Soft-Proof Defaults
Bundled soft-proof profiles currently installed:
CoatedFOGRA39.iccUSWebCoatedSWOP.iccJapanColor2001Coated.icc
When available, CoatedFOGRA39.icc is used as the default bundled soft-proof/CMYK reference profile.
Practical Workflows
For painting and normal screen work
- Keep the image in built-in sRGB or another valid RGB working space.
- Let Lumi use the system monitor profile if available.
For print preview
- Keep the image in its standard RGB working space.
- Choose a soft-proof profile that matches the target print condition (e.g. FOGRA39).
- Enable soft-proof preview.
- Optionally enable gamut warnings to see clipped rendering intents.